


The unique feature Legend of Mana has is the Land Make system. Despite this, it does encourage exploration and multiple playthroughs, and there are enough guides that completionists should have no issues finding the optimum way to experience 100% of what Legend of Mana has to offer. It’s easy for those who are playing without a guide to accidentally lock themselves out of swathes of content, which is immensely frustrating. What makes this game confusing is that only one of the main quest arcs has to be completed to start the finale. Instead, there are three main quest arcs, a multitude of side quests, and a final quest arc. Unlike other entries in the Mana series, Legend of Mana doesn’t follow a linear story. Unfortunately, it does skip some obvious improvements that could have addressed some complaints fans had about the original release, which seems like a shame after all the work that went into the graphics and music. The two big things here are a newly orchestrated version of the game’s soundtrack and the redrawing of backgrounds to fit the 16:9 ratio of modern TVs. This isn’t a straight port, though it is a bit limited in its additions. However, gameplay that was frustrating when I was young is charming when so many modern games rely on waypoints and objective lists to lead players along.
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This entry in the Mana series is a bit unusual in its openendedness, and similarly to Saga Frontier, it can seem a bit aimless at times. We thoroughly enjoyed the modernized port of Saga Frontier that came out in April, and this release is keeping the good times rolling (or getting them rolling for the first time in Europe, which missed out on it back in 1999). Square Enix is continuing its series of PS1 remasters with Legend of Mana.
